Showing posts with label offtopic. Show all posts
Showing posts with label offtopic. Show all posts

Saturday, February 13, 2010

geographic shorthand

You've seen it plenty, but I've never heard it discussed. Like a great number of other cartoon traits, it's rarely seen in features, so this post will be a slight digression.

How many cartoon cities have been shown on the screen like ornate piles in a garbage dump? Who's seen the round the circular globe? What about planets with a little more detail than you'd ever be able to see from that point in space? There's dots on a map to represent the movements of armies. I wish that I could find John Hubley's commissioned short film Urbanissimo, as that's a brilliant example of 60's exaggerated geography in cartoons.

Duck Dodgers in the 24-1/2 Century has an interesting use of shorthand, with planets clearly marked with letters of the alphabet, lampooning over-simplified scientific diagrams.

Looking at Dumb Hounded, it's full of these sorts of tricks. The train zooms a bit conveniently over the mountains with fast motion blurs. Its ocean journey is cut short with convenient timing and a fast moving ship, and getting off he moves to a quick plane trip after hopping on his automobile into a hangar, only to take a startlingly quick plane ride over a small set of clouds, ending up in the Canadian wilderness and riding a horse off of the plane into a cabin. Once he discovers Droopy there, he darts represented by a dot, all over America only to end up in an all too clearly defined north pole.

I'm just bringing this up to jog my mind with all the obvious things that I should have talked about in the past. I may add more later.






Monday, April 27, 2009

The nuance in CGI

In CGI, the technology keeps evolving and the look of the films from major studios get progressively more advanced every year. But these advances in technology have come at a very steep price, that filmmakers have used live action as a guide to further the advancement of the medium and have gotten a bit too successful.

It goes without saying that not every CGI film attempts a more realistic style, but even the ones that don't usually try to look like something else. There's the faux-clayish preschool style, the silvery tech commercials/music videos/art films(I can't tell which is which), chinese ink, technological noir, crooked and rundown eyesores, and quite a couple of others.

With just about every approach now, the computer is used as a sandbox tool that largely mimics something else with a few concessions to computer physics. There isn't much of a computer look nowadays that stands out from the real world, and virtual reality has become virtually reality. There still are the rare films that look like they're made on a computer, but mostly from filmmakers who can't afford better rendering or who are aiming to break the mold somewhat self consciously. Earlier computer animators did their best to express their vision within quite restrained technology, and being blatantly computerized was inevitable for every approach.

Nowadays it seems like animation is going through a transitional period where computer animation is considered such a force in and of itself. The other important thing to keep in mind, though, is that even more traditional animators are using computers in their traditions. With computer drawn animation, flash, and computer use in stop motion, media forms are being divided every day. I think that computers are going to be incorporated more as a single essential tool of an overall technique. With the advances in robotics, I suspect that robotic animation will some day develop out of the traditions of stop motion, CGI and animatronics.

The 2D approaches to computer graphics are now effectively overwhelmed by old traditions, except for a few rebels taking inspiration from old video games. It's hardly even considered to be computer animation anymore to work in a 2D format on a computer, since the technology's become so good.

The progress of CGI to me is like a process where box that keeps getting carved into 8 smaller and smaller boxes of the same shape. First it isn't all that interesting because you can easily count the boxes, then it gets a little more interesting because there's enough to be interesting without being overwhelming, then it becomes impressive but unrelatable as there's many boxes to see but far too many to count. Eventually the boxes are microscopic in size, and you're still amazed when you can tell it's there. Finally, as the boxes get perpetually smaller, you work your way down to atoms and you're left with the same box you started with.